



There is no real sense of exploration, merely selecting a path through a set dungeon area in which you need to clear the areas leading up to the boss area. Another issue with the game is the dungeon system and the repetitiveness of quests. The voice acting is pretty bad, and while the text is thought out and matches each character's personality, it's usually very cliche. That said, with the skill upgrade system and there being two types of weapons available for each character (one fast low damage one, and a slow heavy damage one) you can play whichever way suits you the most. There isn't much strategy to the combat though, just figuring out the fastest way to clear a room while taking as few hits as possible. Where the game shines is the combat, it's fast paced and there are a lot of combinations to make. It's more an RPG played online than a real MMORPG in this regard. Whilst you can only choose between 4 character (3 at the time of writing), it allows them to be fleshed out with individual traits and it creates a relationship between the characters. Whilst you can only choose between 4 character (3 at It starts off very promising showing the game's 4 characters all in a cutscene. It starts off very promising showing the game's 4 characters all in a cutscene.
